package com.andkrup.easygame.game.objects.weapons {
	import com.andkrup.easygame.game.objects.weapons.IRifle;
	
	/**
	 * @author Andkrup
	 */
	public class Shotgun implements IRifle, IWeapon {
		public function attack() : void {
		}
		
		public function reload() : void {
		}
		
		public function get ammo() : uint {
			return 0;
		}
		public function get accuracy():uint{
			return 0;
		}
		public function set accuracy(value:uint):void{
		}
		public function get recoil():uint{
			return 0;
		}
		public function set recoil(value:uint):void{
		}
		public function get damage():uint{
			return 0;
		}
		public function set damage(value:uint):void{
		}
	}
}
